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News / Release roundup

Weekly releases.

Monday October 26 — Sunday November 1, 2026

Incremental games releasing October 26–November 1 on Steam include Catnip Cosmos, GemCremental, and Idle Hoops.

Summaries are supplied by the developers on Steam unless edited by us.

Uses AIAI use disclosed.

AI was used for the translation of this game.

Disclosure / confirmation source ↗
01

A cointoss roguelike

strategy / simulation / tabletop

Let's try our luck with a coin toss. The Odds Should Be 50/50.

AI status unconfirmedAI use has not been established.
02

Catnip Cosmos

action / roguelite / strategy

Shoot. Upgrade. Incrementally progress further. Pilot cat-operated spaceships on timed Zoomies runs in this space shooter. Combine pilots for powerful synergies, defeat boss challenges to unlock new weapons and improve exponentially.

AI status unconfirmedAI use has not been established.
03

CRACK

simulation / co-op / comedy

Why is there a giant egg in this lab? Your job is simple: crack it open. Don't ask questions. CRACK is a 1-4 player co-op incremental adventure about uncovering what's inside a mysterious giant egg.

AI status unconfirmedAI use has not been established.
07

Idle Hoops

strategy / simulation / basketball

An incremental idle basketball game. Shoot hoops, sign a roster that ends with an actual goat, and let your team keep scoring while you're away. Win championships, hang your retired jersey in the rafters, and work your way up from the driveway to a court in outer space.

AI status unconfirmedAI use has not been established.
09

Jewel Reels

resource management / puzzle / strategy

Build a little workshop into a jewel-clearing machine. Pull the reels, set off colorful chain reactions, combine clever accessories, and invest your coins to conquer eight contracts. Keep building after victory or retire to begin again with a lasting Legacy. Play in 13 languages on Windows.

AI status unconfirmedAI use has not been established.
11

Nothing Belongs Here

simulation / organizing / collectathon

Six worlds collide in a cozy first-person tidy-up game. Sort 4,899 scattered belongings into their rightful homes, fill shelves row by row, earn coins for upgrades, and uncover hidden surprises. No timer. No pressure. Just one enormous mess to make right.

AI status unconfirmedAI use has not been established.
12

One More Brick

action / automation / resource management

A cozy incremental brick breaker on a scribbled sketchbook page. Smash bricks, collect the rewards, and buy upgrades until balls split, lasers fly, and the page gets wonderfully messy. Grow your skill tree, put the Infinite Breaker to work, and turn over a new page.

Uses AIAI use disclosed.

Generative AI tools were used to assist in creating graphic design assets and store promotional media.

Disclosure / confirmation source ↗
13

Only Luck

resource management / pixel graphics / economy

Five sixes is a 1 in 7776 roll. How about 1 in 10? Only Luck is a pixel-art dice clicker: click to charge your throw, toss up to 9 dice, collect 1100 rare combinations and earn prestige chips. Upgrade your table, spin the Wheel of Luck and bend the rules until the impossible roll becomes routine.

Uses AIAI use disclosed.

Scuttled was created by a solo developer working with an AI assistant. AI was used under the developer's direction to help write the game's code, its in-game text and story logs, the procedurally drawn artwork and music, and the store page materials, including the key art and trailer. All of it was reviewed, revised, and approved by the developer. The game does not use AI at runtime: nothing is generated while you play, and everything you see and hear ships with the game exactly as authored.

Disclosure / confirmation source ↗
14

Scuttled

strategy / tower defense / space

Your ship is gone. The derelict freighter you found was scuttled by her own crew - but her reactor is still warm. Shoot asteroids, refine ore, and rebuild her gun by gun to escape an asteroid belt that hunts the powered. A finite tower-defense / incremental crafting hybrid with an actual ending.

Uses AIAI use disclosed.

Generative AI was used in limited cases to assist with some in-game music and selected images shown on the Steam store page. All AI-assisted assets were reviewed and curated by the development team.

Disclosure / confirmation source ↗
17

Tiny Fishing Club

automation / simulation / desktop companion

A cozy desktop fishing companion you can leave beside your work. Fish solo or hang out online with friends, catch rare fish, customize your tiny angler, collect pets, and grow your little club.

AI status unconfirmedAI use has not been established.
20

A Dark Cave

automation / resource management / strategy

Survive in a cruel world, build and expand your village, and descend into the darkness below. Gather resources, make difficult choices, and uncover the unspeakable truth hidden deep within the cave in this dark text-based incremental game.

Uses AIAI use disclosed.

Generative AI tools were used during development to assist with programming and language localization. All AI-assisted localized text was reviewed and edited before inclusion. The game does not use AI-generated artwork, audio, or promotional assets, does not generate AI content during gameplay, and does not connect to external AI services.

Disclosure / confirmation source ↗
22

Crawling Desktop Pet

utilities / tabletop / desktop companion

Raise a procedural pet on your Windows desktop. Hatch eggs, feed and evolve pets, collect Crystals, unlock toys and scenes, and shape each body part to create a companion of your own. Switch between windowed and transparent desktop modes, enable click-through, or invite friends online.

AI status unconfirmedAI use has not been established.
23

Ember Reaches

rpg / automation / resource management

A single-player pixel-art idle RPG. Gather supplies, craft equipment, reconnect nine realms and explore 27 ruins. Face six dragons through battle or covenant, help the settlements along the road, and decide the fate of a broken celestial ring.

AI status unconfirmedAI use has not been established.
24

Fantasy Idle RPG

dark fantasy / automation / simulation

From the solo developer of Idle Trillionaire, set in a world of knights, dragons, dungeons, and magic. Purchase cards to earn gold and experience, unlock new quests, and watch your character grow. Every card is hand written with a touch of the developers signature humor.

Uses AIAI use disclosed.

Guild of Souls features artwork developed with generative AI.

Disclosure / confirmation source ↗
26

Guild of Souls

rpg / resource management / strategy

Build your own guild in a fantasy RPG inspired by classic MMOs. Choose from 40 classes. Grow through tab-target combat, loot, exploration, crafting, and auction house trading. Bind your heroes as soul companions to fight beside your other characters—and train XP while AFK. Play solo or with friends.

Uses AIAI use disclosed.

Marketing Materials: Promotional banners, store capsules, and conceptual marketing illustrations were generated using generative AI tools. In-Game Assets & Systems: In-game visuals exclusively utilize standard emoji sets, handcrafted UI layouts, and manual visual styling. All game mechanics, systems, logic, and algorithms are entirely custom-built without in-game runtime generative generation.

Disclosure / confirmation source ↗
29

Idle Slots: Casino HQ

automation / resource management / simulation

Ever wanted to build a casino empire without the risk of actual luck? Start with a single Penny Slot and click your way to a multi-trillion-dollar galactic syndicate! Automate your floor, exploit corporate synergies, and sell the whole lot for a profit in this dangerously addictive idle clicker.

Uses AIAI use disclosed.

The game's code, in-game text (item names, objectives, story) and synthesized sound effects were created with the help of an AI coding assistant and reviewed by the developer. Store and library art is composed from in-game screenshots. 3D models, textures, music and recorded sound effects are human-made CC0 assets (Kenney, Poly Haven, OpenGameArt).

Disclosure / confirmation source ↗
30

Metal Detector Simulator

simulation / hobby sim / collectathon

Sweep the coil, listen for the beep and dig up everything from bottle caps to pirate gold. Sell your finds, upgrade your gear, clean up six beaches to bring the crowds back, and hunt for the Captain's Chest in this relaxing first-person treasure hunting game.

Uses AIAI use disclosed.

Selected visual and audio assets were created with generative AI tools. AI was also used to assist with English and Italian localization, with all localized text reviewed and edited by the developer. No generative AI is used during gameplay.

Disclosure / confirmation source ↗
32

One More Commit

resource management / strategy / simulation

Build your dev studio one commit at a time. Upgrade your setup, manage Technical Debt, ship projects, and survive bugs, demanding clients, overheating servers, and security breaches in this incremental developer sim.

AI status unconfirmedAI use has not been established.
33

Picofender

action / rpg / hack and slash

Picofender is an incremental defense action game where you guide a hero with your cursor and defend a village with automated allies. Defeat monsters, earn gold, upgrade skills, gear, and active abilities, then push through escalating waves toward the Demon Lord.

Uses AIAI use disclosed.

Generative AI tools were used to create source artwork for scene backgrounds, character portraits and ending illustrations; the artwork was processed into the two-color pixel style before inclusion in the game. The background music for each act was also generated with an AI music tool. All of this content was made before release. The in-game model conversations are pre-written text; no content is generated during gameplay and the game does not connect to an external AI service.

Disclosure / confirmation source ↗
34

SCALING LAW

automation / resource management / strategy

Build an AI company in a psychological-horror incremental game. Label data, train models, expand across a global map, and automate your staff. Read the emails and conversations left behind as success turns unsettling. Five acts. Multiple endings. You can still press the shutdown button.

AI status unconfirmedAI use has not been established.
36

Selkie's Salvage&Co.

automation / physics / sandbox

Selkie’s Salvage&Co. is a first-person physics based incremental fishing game. Your task is to clean up the flooded planet! Fish up scrap, grind all of it down and collect trinkets of the past. Expand your salvaging operation and go beyond!

AI status unconfirmedAI use has not been established.
40

Tiny Capsule Collector

simulation / desktop companion / anime

Run a cozy capsule shop at the bottom of your screen. Attract adorable animal customers, collect charming capsule toys, create and decorate a relaxing, ambient world. This desktop companion brings you small moments of joy making your desktop a place you’d rather be.

AI status unconfirmedAI use has not been established.
41

Too Much Baggage

puzzle / strategy / simulation

Ever wonder where your bags go after check-in? In Too Much Baggage, keeping the airport moving is your problem. Build and expand a network of belts, route bags through security, and adapt as your airport grows. How long can you keep the world’s baggage flowing?

Uses AIAI use disclosed.

AI-assisted tools were used during development to help create and modify some game assets, including desert trees, planet asset arrangements, upgrade icons, corgi space suits, personality backpacks and tools, and related animation work. AI tools also assisted with programming and the editing of gameplay trailers and store text. The developer directs and reviews this work. These assets are prepared before release; the game does not generate AI content during gameplay. Music and sound effects sourced from Epidemic Sound are licensed third-party audio and are not AI-generated content.

Disclosure / confirmation source ↗
45

Cosmo Corgis

automation / resource management / simulation

Scout is a terrible pilot, but he loves corgis. Rescue a crew with six corgi personalities across ten planets in this cozy desktop companion idler. Gather, upgrade, and rebuild the rocket while your new favorite coworkers keep you company.

Uses AIAI use disclosed.

During the development of our game, generative AI tools were used to assist in creating certain 2D underwater background visuals, store page graphics. Additionally, AI-based language models were utilized for writing the store page descriptions and localizing the game into various languages. All AI-generated content was manually reviewed and edited before being implemented into the game or the store page.

Disclosure / confirmation source ↗
48

Idle Reef

automation / simulation / god game

Transform a barren seabed into a vibrant, colorful coral reef! Manage your resources to unlock new marine species, grow your ecosystem, and build your ultimate underwater paradise while listening to soothing soundtracks.

AI status unconfirmedAI use has not been established.
49

Infinity Bounce

automation / resource management / puzzle

Turn the galaxy into a chaotic pinball machine in this physics-based incremental game. Rack up millions of points and do your best to keep the all-consuming space cat fed. Use planets, black holes, and manipulate space and time. Can you fill the cat to the brink of a big bang?

Uses AIAI use disclosed.

The 2D art in Mimic2 (item icons, character and boss sprites, and map backgrounds) was created with the help of generative AI tools during development, then selected, edited and assembled by hand. The background music in the trailers is also AI-generated. No AI-generated content is produced while the game is running.

Disclosure / confirmation source ↗
53

Mimic2 - Idle MMORPG

auto-battler / rpg / resource management

An idle incremental MMORPG that keeps auto battling while you are AFK or offline. Clear mimic maps, hunt bosses, and pour the loot into 7,522 item levels to reach the top. A free incremental idle MMO with RPG depth: no ads, no pay-to-win. Cross-platform: desktop, browser and mobile, one character.

Uses AIAI use disclosed.

Some artwork in Stellar Forge was made with AI image generation tools and then selected and placed by the developer: the god portraits, many ability, item and menu icons, and some illustrations. Nothing is generated by AI while you play.

Disclosure / confirmation source ↗
55

Stellar Forge

auto-battler / automation / resource management

You start with cold hydrogen and a dead clump of dust. Feed it, and the mix decides what ignites — 21 kinds of star, dwarf and collapsed body, none of them picked off a menu. Then send what you made into the ring with a God riding it, and knock rival bodies out of orbit.

Uses AIAI use disclosed.

AI was used to translate the game for multi-language support. All other content, including art, animation, sound effects, and music, was either created by the developers or used under license.

Disclosure / confirmation source ↗
56

Stick A Fork

automation / simulation / destruction

Just hover. Stuck forks leap up and stab back into giant fruit, and every landing pays out gold. Buy more forks, make jam, Ascend and Transcend, and watch the table get wilder every run. An active incremental game played with your cursor.

Uses AIAI use disclosed.

Generative AI tools were used during development to create portions of the game’s artwork,sound and localization. Each AI-assisted asset was reviewed, edited, palette-matched, and curated by the developer.

Disclosure / confirmation source ↗
59

Zombie Cropse

auto-battler / roguelite / automation

Zombie Cropse is a cozy gothic idle management game where you plant zombie seeds to grow zombies, automate your graveyard, and raid the living. Build your horde, conquer a branching campaign, and ascend to begin again with permanent power.

AI status unconfirmedAI use has not been established.
62

ECO's Journey

strategy / simulation / stylized

ECO’s Journey is a relaxing idle companion game that explores at the bottom of your screen. Upgrade ECO, compress scrap into tokens, and discover mysterious artifacts — all while you work, browse, or study.

AI status unconfirmedAI use has not been established.
64

I Swear I Parked Here

puzzle / simulation / comedy

You swear you parked right here. Now find your car among thousands of identical ones. Start with an old-fashioned key, upgrade to a remote with growing range, take your time and conquer lots with 1,000 to 50,000 cars, and beyond.

AI status unconfirmedAI use has not been established.
66

Kingdom Inc.

automation / resource management / strategy

A minimalist factory / city builder. Design your workflow by harvesting resources, building equipment, outfitting your adventurers, and sending them on dangerous missions. Recover lost territory and unravel the plot that threatens to destroy your kingdom!

Uses AIAI use disclosed.

Generative AI was used to assist with artwork, UI elements and sound effects. No AI content is generated during gameplay.

Disclosure / confirmation source ↗
69

Needle: The 1% Challenge

simulation / hidden object / psychological horror

Find the needle. One needle is hidden somewhere in a haystack of one million straws. Dig through the pile by hand, feed the hay to the machine, upgrade your tools and search with a metal detector. No automation. No shortcuts. 99% will give up before they find it. Will you?

Uses AIAI use disclosed.

Supporting artists and original creative work is central to how we make Return to Planet Zoveka. The game features original music, artwork and 3D models, and most of our external budget is dedicated to commissioning local artists and musicians. As a small team building our first game, we also use generative AI to explore ideas and iterate on selected visual assets. Some marketing images, cutscene backgrounds and in-game sprites use AI-generated base images that we edit by hand to fit the game’s visual style. As we grow our team, our goal is to make games that limit using generative AI assets.

Disclosure / confirmation source ↗
71

Return to Planet Zoveka

automation / resource management / strategy

A physics-driven 2D incremental space-mining sim. Help a family herd cosmic dust, automate production, unlock research, and turn a single inherited station into a vast operation. Enjoy a relaxing, colourful journey to heal Zoveka.

Uses AIAI use disclosed.

Generative AI tools were used during development to assist with game localization and code generation.

Disclosure / confirmation source ↗
73

Usurper

action / bullet hell / arena shooter

Your enemies are your weapons. Usurper puts a fresh spin on incremental space shooters. Take control of enemy ships and their firepower, grow stronger through combat and research, master new forms, and use your enemies' power against them. Ultimately, seize the Sovereign's power.

AI status unconfirmedAI use has not been established.
75

AUTOMATE DEATH

action / automation / strategy

AUTOMATE DEATH in this physically simulated incremental tower defense game, as thousands upon thousands of green-skinned goblins pour into your homeland. Defend humanity. Industrialize the battlefield. Slaughter the green bastards with lead fired at increasingly unreasonable velocities.

AI status unconfirmedAI use has not been established.
77

Cinderdelve

resource management / strategy / colony sim

Hire a crew of dwarves, split them over nine classes that each break rock their own way, and dig down through eleven levels under the mountain. Take the nine lost artifacts, raise a dwarf to godhood at the altar, then break into the Cinder Tyrant's throne room and take his hoard.

AI status unconfirmedAI use has not been established.
81

Death Lies East

action / dungeon crawler / rpg

A cozy grinder that offers countless hours of gameplay and more challenges as you progress. Minimal story and no turn-based combat means quick and rewarding gameplay as you watch those numbers go up and up. How far will you go to save this world?

AI status unconfirmedAI use has not been established.
86

Harvest Exit Plan

simulation / collectathon / cozy

Nico's grandparents just gave him the orchard he spent his whole childhood resenting. The plan is to strip it bare, sell it, and never touch an apple again. Six gardens, three tools, and a season system that keeps handing him a reason to start over.

AI status unconfirmedAI use has not been established.
87

Hover Raid

action / arcade / 2.5d

Hover, raid, upgrade. Eliminate thousands of zombies, unlock devastating abilities, and grow stronger with every run in this very short, linear incremental action game.

AI status unconfirmedAI use has not been established.
89

I’m a Wizard, But I Dig

simulation / sandbox / exploration

Shorten your journey to the castle by digging a tunnel through the mountain. Use magic and craft: swing your pickaxe, cast spells, blow up obstacles, and light your path with glowing slimes. Trade resources with the Goose, unlock new tools, and uncover the mountain's secrets.

AI status unconfirmedAI use has not been established.
90

INCREMINER

action / automation / resource management

Build an ever-growing colony of autonomous dwarves in an immense procedural world. Mine deeper, manage resources, unlock explosive weapons and industrial vehicles, and turn a tiny settlement into a screen-filling mining empire.

Uses AIAI use disclosed.

AI tools were used during development solely to assist with coding, including identifying and fixing bugs and making minor code corrections and improvements. AI does not generate any content for players during gameplay.

Disclosure / confirmation source ↗
91

Match & Drop: Pachinko Rush

action / roguelite / puzzle

Match & Drop: Pachinko Rush fuses match-3 puzzles with physics-based Pachinko action! Match tiles to drop bouncy balls through pegs into multiplier slots for massive combos. Unleash powerful boosters, buy permanent upgrades, and dominate global leaderboards!

AI status unconfirmedAI use has not been established.
93

Mine Away

resource management / arcade / cartoon

A relaxing incremental mining game about breaking rocks, collecting coins, and upgrading your pickaxe. Mine your worries away. And... and... well that's it just you... mine and upgrade and power, fire, explosions... that's. FUN

Uses AIAI use disclosed.

Generative AI was used during development to assist with pre-rendered character and environment artwork, animations, music and sound effects, and portions of narrative writing and localization. These materials are included as fixed game assets. The game does not generate AI content or connect to external AI services during gameplay.

Disclosure / confirmation source ↗
94

Mystic Realm

auto-battler / rpg / resource management

Mystic Realm is an idle cultivation RPG about finding your way with a band of companions. Travel through a world of Chinese fantasy, follow the stories along the road, and grow together at your own pace.

AI status unconfirmedAI use has not been established.
95

Patchy

simulation / fishing / desktop companion

An idle fishing game that lives on your desktop, right on top of your taskbar. Your chosen angler casts all day while you work or play. Click a bite for a better catch, fill your aquarium with your best fish, and keep watch for Patchy, the legendary fish nobody has ever caught.

AI status unconfirmedAI use has not been established.
97

Rip It! Card Collector

automation / simulation / collectathon

A single-player incremental game where you open boosters and collect cards to complete the ultimate collection. Sell dupes and upgrade your gear to pull more cards, quicker! Enjoy the satisfaction of ripping packs, filling your binder, and gathering all sets. It’s time to get cracking!

Uses AIAI use disclosed.

Generative AI tools were used to assist with code refactoring and with writing and translating text for the game and its store page. No content is generated using generative AI during gameplay.

Disclosure / confirmation source ↗
98

SPECTR: Rekindle the World

automation / resource management / stylized

Become the Spark that brings a faded world back to life. Gather shards, automate production, and begin new cycles with permanent upgrades. An atmospheric incremental game about growth, discovery, and restoring a ruined valley.

AI status unconfirmedAI use has not been established.
99

Tidy Tech

puzzle / simulation / organizing

Tidy Tech is a relaxing first-person sorting game with over 14,000 items to put away. Fill shelves with PC parts, keyboards, consoles and more across seven rooms. Earn money, upgrade your tools and hire helper robots to make the cleanup even more satisfying.

Uses AIAI use disclosed.

Generative AI tools were used during development to assist with localization and the creation of some game assets. Generative AI is not used to generate content during gameplay, and the game does not connect to external AI services during execution.

Disclosure / confirmation source ↗
101

TownEmpire

automation / resource management / strategy

Build and automate your city, manage resources, production, agriculture, industry, and trade in a strategy and simulation game focused on efficiency and economic growth.

Uses AIAI use disclosed.

Generative AI was used during development to assist in creating some artwork and audio. This content is generated before release, then selected, prepared, and integrated into the game by the developer. The store page's localized text also uses AI-assisted translation.

Disclosure / confirmation source ↗
103

Cultivation Legend

auto-battler / rpg / strategy

Build a five-member cultivation party, farm hordes for gear, tackle dungeons and test your limits in endless challenges. Mix your hero's main attack and technique; refine, enchant, reforge and socket equipment. Learn manuals, brew pills and grow your town. A buy-to-play solo idle RPG.

Uses AIAI use disclosed.

Generative AI was used as a creative tool to assist with parts of the artwork, code, and written content. All design choices, creative direction, edits, and final decisions were made by the human developer, with all AI-assisted work reviewed and refined before release.

Disclosure / confirmation source ↗
105

Desktop Halfpipe

side scroller / exploration / 2d platformer

A cozy little skatepark that lives at the bottom of your screen. Skate, BMX, ski and more while you work, visit the town next door, and watch the seasons change on your real clock. Every DLC is free, forever.

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